It worked fine for us played both ways, though. Perhaps it was the greater freedom afforded by the Move controllers, but we felt like our accuracy dropped when using them and that we were hitting the target more frequently with the DualShock.
With the DualShock both guns aim in the same direction, their line of fire running parallel to one another, but with a Move in each hand you're free to point your guns in any direction you see fit. We preferred the controller, ironically because they're tethered together. You can play with either the Move controllers or the DualShock 4, and they actually offer completely different experiences. The difference between this and the classic arcade shooters of yesteryear is the on-rails part of the equation, that here has you constantly moving through seven different levels, dodging environmental dangers, and blasting away at targets of all shapes and sizes.
The bulk of the time you spend with it you're blasting away wildly while the undead and other strange creatures lurch towards you. Rush of Blood is a reminder of classic arcade shooters like Time Crisis and The House of the Dead, and if you're a fan of those types of games then you may well find something to like in this twisted offering. But it is, and from the start to the finish you play the game locked into a rollercoaster cart, firing at your enemies from a seated position, with little in the way of freedom when it comes to movement, other than the occasional chance to shoot a switch that'll send you down a different set of tracks and have you shooting at a different set of targets. Maybe this will be the leap pad for that to truly happen later.When we heard that they were making an on-rails shooter based in the Until Dawn universe, at first we had no idea that it would literally be on rails. I know I am still excited to see Until Dawn: Rush Of Blood finally come although I would have rather had a sequel to the core game. Of course Supermassive Games can describe it all a lot better than I can here so I’ll let you go to watch it. Usually it is the player’s personal pace that builds the tension more and more and not the hand holding. There will also be tension built in like many other good horror forms but since it is a guided tour more than anything I’m not certain how that will be pulled off. It will be a lot more than just jump scares and a lot of gore from the sound of things too. We’ll as it’s been mentioned above, we have some new video to see just how Until Dawn: Rush Of Blood has progressed and how the team is building a true horror experience even though it is an on-rails shooter.
That’s been my question since day one but it looks like that will keep going unanswered for a bit now. It looks like it could be a great VR experience but I’m still not sure if it should share the Until Dawn name and just be a hodgepodge of all of their titles. I’ve personally played the demo that Supermassive Games had put together a few times and see a few other videos of how the game has progressed. We are getting ever closer to the release of Until Dawn: Rush Of Blood as the PlayStation VR system is on the verge as well.
A new developer diary for Until Dawn: Rush Of Blood has been released and it shows just how Until Dawn is going to enter the VR realms and what the team has done